android-->游戏框架
说明一下:一直以来都是做j2me平台的游戏开发的。这次要转到android ,想想肯定思想是想通的,因此也就写了此文
废话不多说直接上源码
package Sur.Face.Pro;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.Su易做图ceHolder;
import android.view.Su易做图ceView;
import android.view.Su易做图ceHolder.Callback;
public class MySu易做图ceView extends Su易做图ceView implements Callback, Runnable {
public Su易做图ceHolder sfh;
public Canvas canvas;
public Paint paint;
public static int SC_W , SC_H ;
public MySu易做图ceView(Context context, AttributeSet attrs) {
super(context, attrs);
sfh = getHolder();
sfh.addCallback(this); //binding su易做图ce to su易做图ce view
paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.RED);
this.setKeepScreenOn(true);// keep screen light
}
public void run() {
int count = 0;
while (count++ < 20) {
logic();
paint();
sleep();
}
}
private void logic() {
// do your logic
}
public void sleep() {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void paint() {
canvas = sfh.lockCanvas(); // 获得类画布其他的操作就跟j2me是相同的了 // do your paint
sfh.unlockCanvasAndPost(canvas);
}
public void su易做图ceCreated(Su易做图ceHolder holder) {
SC_W = getWidth() ;
SC_H = getHeight() ;
new Thread(this).start();
}
public void su易做图ceChanged(Su易做图ceHolder holder, int format, int width,
int height) {
}
public void su易做图ceDestroyed(Su易做图ceHolder holder) {
}
}
补充:移动开发 , Android ,