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简单的Int容器类

 

   1: #ifndef INTARRAY_H
   2: #define INTARRAY_H
   3: 
   4: #include <assert.h> // for assert()
   5: 
   6: class IntArray
   7: {
   8: private:
   9:     int m_nLength;
  10:     int *m_pnData;
  11: 
  12: public:
  13:     IntArray()
  14:     {
  15:         m_nLength = 0;
  16:         m_pnData = 0;
  17:     }
  18: 
  19:     IntArray(int nLength)
  20:     {
  21:         m_pnData = new int[nLength];
  22:         m_nLength = nLength;
  23:     }
  24: 
  25:     ~IntArray()
  26:     {
  27:         delete[] m_pnData;
  28:     }
  29: 
  30:     void Erase()
  31:     {
  32:         delete[] m_pnData;
  33:         // We need to make sure we set m_pnData to 0 here, otherwise it will
  34:         // be left pointing at deallocated memory!
  35:         m_pnData = 0;
  36:         m_nLength = 0;
  37:     }
  38: 
  39:     int& operator[](int nIndex)
  40:     {
  41:         assert(nIndex >= 0 && nIndex < m_nLength);
  42:         return m_pnData[nIndex];
  43:     }
  44: 
  45:     // Reallocate resizes the array.  Any existing elements will be destroyed.
  46:     // This function operates quickly.
  47:     void Reallocate(int nNewLength)
  48:     {
  49:         // First we delete any existing elements
  50:         Erase();
  51: 
  52:         // If our array is going to be empty now, return here
  53:         if (nNewLength<= 0)
  54:             return;
  55: 
  56:         // Then we have to allocate new elements
  57:         m_pnData = new int[nNewLength];
  58:         m_nLength = nNewLength;
  59:     }
  60: 
  61:     // Resize resizes the array.  Any existing elements will be kept.
  62:     // This function operates slowly.
  63:     void Resize(int nNewLength)
  64:     {
  65:         // If we are resizing to an empty array, do that and return
  66:         if (nNewLength <= 0)
  67:         {
  68:             Erase();
  69:             return;
  70:         }
  71: 
  72:         // Now we can assume nNewLength is at least 1 element.  This algorithm
  73:         // works as follows: First we are going to allocate a new array.  Then we
  74:         // are going to copy elements from the existing array to the new array.
  75:         // Once that is done, we can destroy the old array, and make m_pnData
  76:         // point to the new array.
  77: 
  78:         // First we have to allocate a new array
  79:         int *pnData = new int[nNewLength];
  80: 
  81:         // Then we have to figure out how many elements to copy from the existing
  82:         // array to the new array.  We want to copy as many elements as there are
  83:         // in the smaller of the two arrays.
  84:         if (m_nLength > 0)
  85:         {
  86:             int nElementsToCopy = (nNewLength > m_nLength) ? m_nLength : nNewLength;
  87: 
  88:             // Now copy the elements one by one
  89:             for (int nIndex=0; nIndex < nElementsToCopy; nIndex++)
  90:                 pnData[nIndex] = m_pnData[nIndex];
  91:         }
  92: 
  93:         // Now we can delete the old array because we don't need it any more
  94:         delete[] m_pnData;
  95: 
  96:         // And use the new array instead!  Note that this simply makes m_pnData point
  97:         // to the same address as the new array we dynamically allocated.  Because
  98:         // pnData was dynamically allocated, it won't be destroyed when it goes out of scope.
  99:         m_pnData = pnData;
 100:         m_nLength = nNewLength;
 101:     }
 102: 
 103:         void InsertBefore(int nValue, int nIndex)
 104:     {
 105:         // Sanity check our nIndex value
 106:         assert(nIndex >= 0 && nIndex <= m_nLength);
 107: 
 108:   &nb

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